![]() We talked about getting into the amusement park frame of mind, their approach to designing for fun, and how what they’ve learned in other games carried into something new.Īnd puke. Intrigued, I set up an interview with Limbic and chatted with studio CEO Steve Winter and creative director Johannes Reithmann. A roller-coaster may shoot a car out of a cannon across an empty space, and the Kraken dunks your submarines in-and-out of the water. A carousel rises from a sedate ground-level ride into the air to become a three-story attraction. ![]() A standard Ferris wheel may spawn three or four wheels … or nine or 10. One of the hallmarks of Park Beyond is how you “impossify” rides, making them twist and transform into bigger, louder, and flashier versions of themselves. “Moreover, Limbic Entertainment’s expertise in storytelling and tutorial crafting makes us very confident we can onboard a brand-new audience that will get acquainted with the genre through a fun storyline and player-tailored missions during our campaign mode.” “When Limbic Entertainment approached us with this bigger-than-life concept for a park game built on solid management foundations, we immediately understood we had a clear path to offer players a very different kind of sim, one that could bring together diehard management fans and creative ride designers around a unique ride impossification feature. “We don’t just want to publish any amusement park sim we want to publish an impossified one!” Tartaix said. ![]() MetaBeat will bring together metaverse thought leaders to give guidance on how metaverse technology will transform the way all industries communicate and do business on October 3-4 in San Francisco, CA.Ĭonsidering that management sims are outside Bandai Namco’s catalog, I wondered why the publisher decided to pursue this project, and what market opportunity it saw here.
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